
Abejorro Days
Controls:
PC: Play with z and x . fly with X .
phone: button x and circle. fly with button x.
How to Play:
You are accompanying the bumbleblee on her hard work day.
Fly through the gaps, collect pollens,help the bumblebee fly with the button x or the keyboard key x.
Credits:
I made this,starting with the tutorial from SpaceCat, then many many info learnt from Nerdy Teachers webpage and his discord(he and AchieGamDev helped solve very important issues and gave me direction on what to study), other sources of knowledge were LazyDevs tutorials(specially this one for uploading the pico 8 game into Itchio) and Doc_robs(parallax scrolling.particles). i found great help from a cartridge made by mboffin called "fill patterns" which is a tool to test and create pattern fills for pico 8.
Finally,while the code i wrote was by me i used chatgpt4 to help me learn about things i did not even knew how were called,to learn how to debug, more simpler explanations of concepts learnt in the nerdy teachers webpage, how to tell if i have missing end or i need to add others, how loops work,etc. i always asked indirectly so i could later apply what was explained. i had extra help to get the collission because i was getting dizzy with so many different tutorials way of doing it. having said that as long as one request information and some example of very very simple concepts and contruct code from those, chatgp helps, not having to bother real humans fore xtremedly dumb questions. i also tried stuff in another file before putting it into the game to elarn better before mixing ideas.
also, chatgpt for some reason keep encouraging me to finish the game,wich helped me lots since the loss of my guineapig.
The plan from now on is to keep doing tutorials privatedly so maybe someday i can start creating my little original game ideas on my own :D
LUA for pico8 its MUCH EASIER than C# and unity, so i guess its cool to finally start understanding how to code with out all the errors of unity and changes in codes.
My strugle :
This is my very first project on PICO 8 (wich uses LUA) and im very happy to say i learn about:
- printing parts of the map
- printing sprites and (OMG EVIL) scaling sprites with sspr
- animating frames with and without the use of a table
- whatever the f is a table and how recursive they can be
- using that for I thinghy to print more than one thing at the side of the other
- to destroy stuff when it goes of screen
- extremedly simple particles
- while i made it, i still am confused about collisions with velocity but i understood for map collisions with flags and comparing posittions to see if one spr collides with other.
- how to make and use a counter(stil ldo not knwo if i can reuse the same counter for other stuff..i just made a new one in each case)
- when to put inside a function or outside :D
- scene "states"
- how to use pico 8 sprite and fx editor(stil ldont truly got the music compiler lol)
- some applications of conditions,the use of buttons and arrows,printing text and other things.
THINGS i COULD NOT FIX:
*making the gap between sunflowers get smaller out of screen, some collision detections at certain speeds( since the update functions are 30 fps sometimes position of bumblebee does not match at all with the pollen even if visually it loks like it, not even with a window of collision detections and not only one pixel in each(lol) what i did first.
*i could not understand how to animate wavy text for the ufo XD
*i could not understand how to bring pixel art from outside as data,even if i had a great tool to convert it i ran out of time to make anythign(like the logo) as data (but i learnt to draw only using cric,,circfill,rect etc wich was also cool)
*how to write good music on the tracker,that loop and repeats(with more time im sure i coudl have assembled something,even if crappy.
For those who dont know PICO 8 it is a fantasy console,virtual , were an entire game is fit inside a png image. you make the art,the code and the sounds inside the program, its very limited and a low level programming tool <3
really retro but most important CUTE.
People use it to prototype fast.but others get so masterful they make INCREDIBLE STUFF.
(but im such a n00b i took ages just to finish this game,the SIMPLEST of games)
as i do not know musical theory XD please do forgive my bad music.
The process was pretty convoluted : i "invented" the song in my ocarina,wich i only know how to play by ear.Then,as i have no idea wich notes i was playing. i recreated the songs in a xylophone(methalophone') app on my phone,because each metal bar had the note on it,in english :D
Then, i looked at the wonderful cheatsheet for pico 8 to know with keyboard keys meant wich notes...i wrote the notes in the tracker...it sounded nothing like the ocarina(LOL) after messing with the space and velocity,the octaves,instrument,effects, and more..it sorta made a sound i could accept. i discovered i have no idea on how rythm should be created jajaja.oh well.
During development of this game my most beloved guineapig ever had dental issues,stopped eating and no matter what i or the vets did she ended dying TT__TT
rest in peace beloved Lara,the most smart,sassy,cute,agile, and the most loving to me.we truly were great friends.
Download
Install instructions
here is the png cartridge as well,have fun!
there are also executables for several platforms (?) i mostly play the cartridges on my miyoo or online,but maybe someone would like the exec.
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